

In general, heavier attacks tend to cost more AP and have cooldowns, so spamming the same effective attack each turn is impossible. Using Action Points (AP) that regenerate each turn, both you and enemy forces duke it out on the battlefield. Sticking true to the Divinity series' Dungeons & Dragons-inspired mechanics, turn-based combat makes a return to the sequel - and it's better than ever. Enemies in Divinity: Original Sin 2 are disposed of via turn-based, tactical combat.
